AoeStats
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QS Arena

503188295Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 46m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Malay · India
1336
+12
🇮🇳 Poles · India
1318
+13
🇮🇳 Romans · India
1302
+14
🇨🇱 Bohemians · Chile
1410
-20
🇨🇱 Spanish · Chile
1265
-14
🇨🇱 Mapuche · Chile
1086
-7
Player eAPM Actions Feudal Castle Imperial Opening
52 2,441 8:29 12:43 28:27 ⛏ Fast Castle
47 2,227 8:37 12:32 27:28 ⛏ Fast Castle
41 1,940 8:10 12:47 29:01 ⛏ Fast Castle
40 1,855 8:24 12:15 27:57 ⛏ Fast Castle
38 1,797 7:47 10:39 25:49 ⛏ Fast Castle
30 1,421 9:17 14:58 28:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,430 15,615 18,780 2,575 78,400 88,120
30,110 25,391 15,450 2,830 73,781 81,998
23,300 26,550 13,005 3,050 65,905 82,157
28,205 26,529 5,005 2,800 62,539 64,587
18,675 18,165 11,545 1,065 49,450 51,880
19,360 14,205 12,850 2,215 48,630 50,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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