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QS Arena

503188258Analyzed
1v1 RM · 4d ago on Aug 30, 2026· 48m 43s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Vietnamese · Poland
545
+15
🇹🇷 Bohemians · Türkiye
520
-15
Player eAPM Actions Feudal Castle Imperial Opening
Baltazar Bohemians
16 788 7:48 17:50 32:24 ⛏ Fast Castle
mateuszcas Vietnamese
10 495 8:34 17:09 34:16 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,295 17,915 8,290 1,500 50,000 58,814
16,040 16,550 8,315 2,980 43,885 47,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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