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503188240Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 54m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Britons · Romania
711
+15
🇹🇷 Bulgarians · Türkiye
704
+15
🇷🇴 Huns · Romania
673
+16
🇬🇷 Huns · Greece
720
-17
🇬🇧 Byzantines · United Kingdom
661
-28
🇫🇷 Khmer · France
657
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,305 11:28 21:45 38:26 ⚔ Drush
18 953 10:22 19:57 31:47 ⛏ Fast Castle
14 743 12:21 29:07 50:21 ⚔ Scout Rush
13 730 12:29 26:50 45:33 ⚔ Scout Rush
13 722 12:56 26:04 46:30 ⚔ Drush into Archers
6 317 20:50 33:26 48:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,340 18,320 8,495 3,845 45,000 55,654
18,050 16,720 8,195 1,530 44,495 60,328
20,675 9,940 11,980 1,695 44,290 60,887
14,320 12,760 6,210 2,505 35,795 46,908
10,805 8,430 3,955 1,125 24,315 31,837
10,825 5,937 3,645 650 21,057 23,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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