AoeStats
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Nomad

503188051Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 35m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Wei · Russia
997
+15
🇵🇱 Celts · Poland
964
+17
🇹🇷 Japanese · Türkiye
959
+17
952
+17
🇵🇹 Malay · Portugal
999
-17
🇵🇪 Tupi · Peru
993
-17
🇨🇴 Huns · Colombia
988
-17
🇨🇳 Teutons · China
949
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,200 17:03 23:23 ⚔ Fish Boom into Archers
30 1,058 15:43 32:09 ⚔ M@A into Fish Boom
22 755 14:52 18:44 33:31 ⛏ Fish Boom FC
21 747 16:34 24:19 ⛏ Fish Boom FC
21 750 15:24 21:09 ⛏ Fish Boom FC
20 684 15:55 30:49 ⚔ Fish Boom into Towers into Scouts
15 526 15:37 20:57 ⛏ Fish Boom FC
2 58

Resources

Player Food Wood Gold Stone Spent Collected
10,095 9,635 3,165 1,890 24,785 26,934
8,135 8,985 2,110 810 20,040 20,788
8,835 5,880 2,700 925 18,340 20,517
8,455 4,980 1,090 1,125 15,650 18,992
5,695 7,203 2,240 450 15,588 15,997
w
5,710 5,507 1,810 1,195 14,222 16,474
4,875 4,619 685 690 10,869 12,350
0 325 0 100 425 107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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