AoeStats
← Smenix

Coastal Forest

503187849Analyzed
2v2 RM · 6d ago on Aug 30, 2026· 38m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
949
+14
🇪🇬 Chinese · Egypt
846
+19
🇩🇪 Khmer · Germany
912
-17
🇩🇪 Ethiopians · Germany
911
-17
Player eAPM Actions Feudal Castle Imperial Opening
statere26 Japanese
34 1,303 11:31 24:07 ⛏ Fish Boom
Smenix Khmer
28 1,057 10:59 14:32 ⛏ Fish Boom FC
Zeyad Chinese
25 947 12:43 21:15 ⛏ Fast Castle
Kation Ethiopians
12 454 13:30 19:36 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,820 8,711 3,155 1,150 23,836 26,649
11,285 7,380 625 1,075 20,365 24,730
7,330 4,610 3,545 100 15,585 16,129
4,250 2,833 525 200 7,808 9,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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