AoeStats
← CrusadingChicken

Nomad

503187774Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 13m 6s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1075
+14
🇺🇸 Persians · United States
1075
+14
🇬🇧 Celts · United Kingdom
1068
-16
🇬🇧 Franks · United Kingdom
989
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 501 ⛏ Fish Boom
29 383 ⛏ Fish Boom
23 300
19 248 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,700 2,550 50 100 4,400 4,132
1,450 1,600 50 210 3,310 2,470
1,350 1,450 50 0 2,850 2,823
700 1,025 50 100 1,875 1,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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