AoeStats
← vldmalov

Black Forest

503187747Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 25m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Gurjaras · India
734
+10
🇨🇦 Persians · Canada
635
+14
🇹🇷 Persians · Türkiye
341
+26
🇷🇺 Bohemians · Russia
677
-21
🇷🇺 Wu · Russia
659
-20
🇵🇱 Huns · Poland
424
-10
Player eAPM Actions Feudal Castle Imperial Opening
dark fader Persians
22 560 14:54
splashii Huns
16 404 12:24 20:50 ⛏ Fish Boom FC
DemonisHERE Gurjaras
14 344 11:10 16:25 ⛏ Fast Castle
vldmalov Bohemians
12 307 14:21 19:56 ⛏ Fast Castle
12 307 13:33 19:38 ⛏ Fast Castle
Onurkdv Persians
10 242 22:06

Resources

Player Food Wood Gold Stone Spent Collected
5,050 5,195 400 850 11,495 12,604
4,350 3,048 550 220 8,168 9,849
3,550 3,993 250 290 8,083 8,651
3,500 2,988 350 715 7,553 8,741
3,825 3,164 0 160 7,149 9,788
2,125 1,947 0 125 4,197 6,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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