AoeStats
← michael313

Arabia

503187629Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 49m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1084
+17
🇩🇪 Byzantines · Germany
1084
+17
🇪🇸 Mongols · Spain
1111
-17
🇪🇸 Magyars · Spain
1087
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,446 8:28 21:02 42:50 ⚔ Scout Rush
29 1,462 10:07 22:42 ⚔ Scout Rush
26 1,289 12:07 21:13 41:08 ⛏ Fast Castle
14 706 9:41 20:16 35:36

Resources

Player Food Wood Gold Stone Spent Collected
23,190 17,981 10,215 2,095 53,481 62,063
20,570 11,797 9,885 3,375 45,627 49,619
21,720 8,845 9,885 2,250 42,700 45,095
6,765 4,083 1,800 1,520 14,168 14,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.