AoeStats
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QS Arena

503187605Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 34m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
909
+11
🇨🇳 Teutons · China
873
+12
🇹🇼 Turks · Taiwan
751
+18
🇩🇪 Aztecs · Germany
727
+19
🇪🇸 Celts · Spain
826
-17
🇨🇭 Japanese · Switzerland
800
-15
🇪🇸 Berbers · Spain
768
-14
🇮🇪 Portuguese · Ireland
763
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,338 8:52 12:45 26:51 ⛏ Fast Castle
24 824 8:24 15:51 30:53 ⛏ Fast Castle
22 778 8:20 12:18 27:28 ⛏ Fast Castle
19 660 8:04 19:29 30:51 ⛏ Fast Castle
19 646 8:04 12:47 27:51 ⛏ Fast Castle
15 520 7:09 12:51 28:10 ⛏ Fast Castle
12 422 10:24 18:21 26:53 ⛏ Fast Castle
9 306 10:06 17:45 30:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,050 12,890 7,035 4,050 49,025 55,900
13,455 12,240 6,050 1,760 33,505 36,449
13,380 10,410 6,360 1,500 31,650 36,943
12,910 12,620 3,565 1,080 30,175 35,355
10,945 10,255 4,440 1,505 27,145 37,813
8,865 9,065 4,530 2,685 25,145 31,703
11,365 7,740 3,280 1,500 23,885 28,004
9,145 5,325 4,815 1,400 20,685 21,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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