AoeStats
← Walkdog38

Arabia

503187558Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 48m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
858
+14
🇧🇷 Inca · Brazil
846
+15
🇱🇹 Koreans · Lithuania
827
-15
🇱🇹 Bohemians · Lithuania
820
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,119 11:57 20:47 34:31
18 875 11:20 25:55 34:36 ⚔ Scout Rush
16 753 9:58 20:20 34:26 ⛏ Fast Castle
12 586 12:55 27:02 37:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,285 16,109 8,890 2,250 46,534 56,202
18,920 8,775 7,620 1,345 36,660 45,196
14,190 11,580 7,120 2,400 35,290 40,167
7,600 8,270 1,705 2,455 20,030 23,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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