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503187502Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 36m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
930
+14
🇩🇪 Tupi · Germany
918
+15
🇪🇸 Bulgarians · Spain
896
-15
🇪🇸 Britons · Spain
876
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 787 11:16 15:41 32:49 ⛏ Fast Castle
18 636 11:14 19:25
15 532 12:17 16:25 35:42 ⛏ Fast Castle
12 426 11:25 19:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,535 8,630 5,775 1,515 24,455 26,158
10,645 6,630 4,595 750 22,620 23,287
9,110 6,740 3,595 2,450 21,895 23,747
5,725 6,580 2,885 850 16,040 17,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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