AoeStats
← aj2352

Nomad

503187260Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 32m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
1016
+17
🇮🇹 Japanese · Italy
1009
+17
🇭🇺 Japanese · Hungary
1041
-17
🇭🇺 Vikings · Hungary
1029
-17
Player eAPM Actions Feudal Castle Imperial Opening
aj2352 Spanish
40 1,305 13:33 19:37 ⛏ Fish Boom FC
Bach Vikings
36 1,177 13:09 25:50 ⛏ Fish Boom
Salty Ballz Japanese
28 917 13:54 23:04 ⛏ Fish Boom into Fire Galleys into Galleys FC
BusinessPenguin Japanese
21 705 15:32 23:47 ⚔ Fish Boom into M@A into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
6,100 7,263 2,800 200 16,363 18,155
6,225 6,358 1,830 1,285 15,698 16,198
5,915 5,357 1,500 1,370 14,142 15,212
5,810 4,686 1,290 860 12,646 12,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.