AoeStats
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Arabia

503186847Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 40m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Maya · Brazil
1279
+16
🇧🇷 Wei · Brazil
1278
+16
🇨🇱 Britons · Chile
1302
-17
🇧🇪 Franks · Belgium
1245
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 2,880 9:11 25:17 ⚔ Archer Rush
66 2,693 8:50 21:50 40:11 ⚔ Archer Rush
57 2,329 8:29 24:01 38:53 ⚔ Scouts into Skirms
40 1,647 9:04 26:09 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,550 11,129 8,420 850 31,949 38,141
14,045 10,028 7,055 325 31,453 32,346
13,620 13,101 3,240 1,025 30,986 32,808
10,760 11,103 7,560 325 29,748 33,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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