AoeStats
← 秦心酱是最强的

Nomad

503186623Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 24m 2s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1129
+17
🇺🇸 Huns · United States
1142
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 643 14:28 ⚔ Fish Boom into Scouts into Galleys into Archers
19 455 15:59 21:20 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,535 4,650 2,175 100 12,460 13,577
4,240 3,329 480 350 8,399 9,796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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