AoeStats
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Team Islands

503186570Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 56m 58s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Portuguese · Finland
342
+26
🇫🇮 Franks · Finland
299
+27
🇫🇮 Vikings · Finland
297
+27
🇨🇳 Franks · China
618
-50
🇨🇳 Goths · China
590
-50
🇨🇳 Vietnamese · China
590
-50
Player eAPM Actions Feudal Castle Imperial Opening
31 1,745 17:39 29:33 48:15 ⚔ Archer Rush
15 870 14:36 29:09 49:11
14 821 16:16 32:25
11 611 14:00 31:55 48:07
10 575 14:01 24:07 34:37 ⛏ Fish Boom FC
5 270 13:23 28:29

Resources

Player Food Wood Gold Stone Spent Collected
13,790 16,350 10,870 1,950 42,960 52,121
16,640 7,400 11,450 650 36,140 39,039
15,820 4,580 5,330 1,595 27,325 35,234
8,220 6,755 2,130 750 17,855 18,720
8,210 3,915 3,145 1,410 16,680 16,974
7,465 4,710 1,690 35 13,900 17,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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