AoeStats
← Mayunia

Four Lakes

503186546Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 5m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
1219
+15
🇵🇪 Italians · Peru
1203
+16
🇺🇸 Mongols · United States
1183
+17
🇩🇪 Hindustanis · Germany
1175
+17
🇮🇹 Vietnamese · Italy
1246
-18
🇯🇵 Britons · Japan
1228
-18
🇵🇱 Vietnamese · Poland
1209
-17
🇫🇷 Lithuanians · France
1122
-13
Player eAPM Actions Feudal Castle Imperial Opening
64 382
48 288
29 173
28 165
26 157
25 150
17 103
9 55

Resources

Player Food Wood Gold Stone Spent Collected
1,100 250 50 0 1,400 1,553
900 250 0 0 1,150 1,247
1,000 150 0 0 1,150 1,220
700 250 50 0 1,000 969
600 381 0 0 981 1,021
750 125 0 0 875 1,228
450 300 50 0 800 827
500 0 0 0 500 531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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