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Arabia

503186256Analyzed
1v1 RM · 3d ago on Aug 30, 2026· 67m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇦 Burgundians · Saudi Arabia
435
+17
🇪🇸 Italians · Spain
455
-17
Player eAPM Actions Feudal Castle Imperial Opening
iva9065 Italians
29 1,939 12:24 26:42 40:47 ⚔ Scouts into Archers
mohdzain2022 Burgundians
16 1,043 11:14 23:46 48:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,980 21,735 12,490 2,920 68,125 72,188
18,645 14,560 16,495 2,825 52,525 53,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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