AoeStats
← back

Arabia

503186207Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 19m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Maya · Canada
948
+14
🇧🇷 Vietnamese · Brazil
891
+17
🇨🇿 Burgundians · Czechia
970
-18
🇨🇿 Bohemians · Czechia
858
-23
Player eAPM Actions Feudal Castle Imperial Opening
ooo000ooo Maya
49 981 11:17 ⚔ Scouts into Archers
32 640 13:34
kakil Burgundians
27 539 11:33
RAFAOalexandre Vietnamese
27 546 9:55 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
3,125 3,475 0 0 6,600 7,496
3,600 2,440 475 0 6,515 7,345
3,110 2,435 520 40 6,105 7,462
2,770 2,190 50 0 5,010 6,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.