AoeStats
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Black Forest

503186168Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 42m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Berbers · Peru
887
+15
🇵🇪 Teutons · Peru
803
+19
🇵🇪 Persians · Peru
802
+19
🇫🇮 Persians · Finland
872
-18
🇷🇴 Goths · Romania
861
-17
🇲🇽 Vietnamese · Mexico
851
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,264 15:22 19:49 36:21 ⛏ Fast Castle
27 1,139 14:44 28:12 ⛏ Fish Boom
24 1,016 13:02 19:13 31:47 ⛏ Fish Boom FC
20 865 12:03 23:29 37:55 ⛏ Fish Boom
18 760 11:50 17:42 36:33 ⛏ Fast Castle
16 668 18:47 25:50 42:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,775 15,735 9,510 2,410 43,430 49,998
12,915 9,034 3,325 850 26,124 29,466
10,910 9,528 2,790 1,500 24,728 31,597
8,505 5,735 3,565 1,565 19,370 25,193
8,815 7,877 1,650 185 18,527 24,645
7,305 5,244 575 935 14,059 14,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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