AoeStats
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Coastal Forest

503186010Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 33m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1106
+13
🇦🇷 Mongols · Argentina
1075
+15
🇦🇷 Persians · Argentina
1053
+16
🇪🇸 Maya · Spain
1166
-20
🇺🇸 Armenians · United States
1161
-20
🇺🇸 Franks · United States
824
-6
Player eAPM Actions Feudal Castle Imperial Opening
39 1,292 10:03 20:15 ⚔ Archer Rush
35 1,158 11:13 23:07 ⚔ Archers into Fish Boom
34 1,134 11:39 22:24 ⚔ M@A FC
25 850 11:18 25:44 ⚔ Drush into Archers into Skirms
16 542 21:50 31:38 ⚔ Drush FC
16 534 10:43 26:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,585 8,603 5,495 500 21,183 23,047
9,770 7,057 2,235 255 19,317 22,625
6,740 7,255 5,100 100 19,195 21,447
6,585 4,491 1,700 910 13,686 16,396
4,020 3,960 1,995 650 10,625 11,651
4,250 1,992 240 200 6,682 8,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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