AoeStats
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Four Lakes

503185967Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 55m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
1016
+15
🇺🇸 Vietnamese · United States
996
+16
🇹🇷 Dravidians · Türkiye
1012
-16
🇫🇷 Sicilians · France
964
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,966 10:17 19:34 42:37 ⛏ Fish Boom into Fire Galleys FC
28 1,547 12:55 17:56 40:34 ⚔ Fish Boom FC into Archers
18 1,029 11:39 22:36 44:43 ⚔ Fish Boom into Towers FC
16 875 13:53 20:01 44:26 ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,240 19,924 7,495 5,405 53,064 62,641
23,090 19,440 8,305 1,700 52,535 58,355
18,550 14,255 10,935 3,245 46,985 58,158
13,510 16,505 9,955 2,370 42,340 49,916
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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