AoeStats
← Vanimal17

QS Arena

503185883Analyzed
4v4 RM · 5d ago on Aug 30, 2026· 52m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1018
+14
🇹🇼 Slavs · Taiwan
1008
+14
🇨🇳 Italians · China
995
+15
🇨🇳 Khmer · China
985
+15
🇺🇸 Celts · United States
994
-16
🇮🇳 Berbers · India
983
-15
🇨🇴 Malians · Colombia
968
-14
🇳🇱 Maya · Netherlands
928
-13
Player eAPM Actions Feudal Castle Imperial Opening
Monkidz Slavs
54 2,832 8:38 13:24 36:00 ⛏ Fast Castle
41 2,166 8:30 13:03 35:37 ⛏ Fast Castle
kukucdenss Britons
40 2,080 8:15 13:39 31:23 ⚔ FC into Archers
TWOB Malians
30 1,558 9:14 15:56 40:20 ⛏ Fast Castle
M.A.O Italians
28 1,464 9:01 24:07 39:47
20 1,052 8:49 16:43 33:38 ⚔ FC into Archers
Vanimal17 Celts
15 791 8:10 16:53 32:11 ⚔ FC into Scouts
madmonk08 Berbers
14 728 9:53 19:19 37:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,095 12,955 28,650 4,200 81,900 84,918
20,745 29,210 14,285 4,440 68,680 103,800
28,170 16,110 16,260 4,200 64,740 75,029
24,110 17,275 13,195 3,340 57,920 68,667
16,160 16,402 10,555 2,350 45,467 70,328
16,800 9,125 8,745 2,700 37,370 43,653
14,615 11,570 4,180 750 31,115 39,318
13,640 9,590 5,535 1,635 30,400 33,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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