AoeStats
← vinayrayal92

Arabia

503185848Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 65m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Tupi · India
813
+14
🇬🇧 Teutons · United Kingdom
795
+15
🇧🇷 Burgundians · Brazil
855
-18
🇧🇷 Ethiopians · Brazil
684
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 2,148 10:04 19:58 39:00 ⛏ Fast Castle
22 1,412 11:49 24:05 40:58 ⚔ Archers into Skirms
18 1,155 14:35 21:07 42:25 ⛏ Fast Castle
10 654 11:27 18:05 39:12 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
30,310 16,167 13,295 2,875 62,647 66,895
22,765 18,200 12,500 4,950 58,415 68,518
23,415 13,353 14,260 2,900 53,928 57,365
20,860 10,263 11,295 2,150 44,568 55,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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