AoeStats
← Rapis94

Arabia

503185846Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 34m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Ethiopians · Uruguay
1054
+14
🇦🇷 Jurchens · Argentina
1050
+14
🇨🇳 Magyars · China
1041
-15
🇨🇳 Teutons · China
986
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,012 9:05 21:21 ⚔ Scout Rush
28 952 10:15 26:55 ⚔ Scouts into Skirms
26 871 11:36 22:35 ⚔ Skirmisher Rush
25 847 11:20 20:16 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,105 5,012 3,210 750 18,077 20,175
7,805 6,027 1,255 750 15,837 17,325
6,465 5,834 570 875 13,744 15,793
5,625 4,915 1,905 750 13,195 14,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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