AoeStats
← gilsh

Nomad

503185809Analyzed
1v1 RM · 5d ago on Aug 30, 2026· 47m 11s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Huns · Israel
704
+18
🇪🇸 Goths · Spain
737
-18
Player eAPM Actions Feudal Castle Imperial Opening
gilsh Huns
15 713 16:24 20:55 42:03 ⛏ Fish Boom FC
Souhis Goths
14 676 14:08 21:59 39:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,195 16,075 12,395 1,700 50,365 56,732
13,220 9,430 2,805 1,700 27,155 28,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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