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Nomad

503185703Analyzed
4v4 RM · 3d ago on Aug 30, 2026· 52m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1039
+15
🇪🇸 Spanish · Spain
1027
+16
🇺🇸 Vietnamese · United States
1006
+17
🇺🇸 Tatars · United States
1003
+17
🇩🇪 Armenians · Germany
1101
-20
🇧🇷 Khmer · Brazil
1001
-15
🇭🇰 Ethiopians · Hong Kong SAR China
1000
-46
🇺🇸 Franks · United States
967
-14
Player eAPM Actions Feudal Castle Imperial Opening
Clueless Clown Italians
43 2,258 13:45 17:33 34:59 ⛏ Fish Boom FC
Kevlar Kevin Armenians
29 1,513 14:02 25:16 38:26 ⛏ Fish Boom into Galleys FC into Fire Galleys
iochoam91 Spanish
28 1,497 17:17 20:53 ⛏ Fish Boom FC
Bullseye42 Vietnamese
25 1,330 16:51 23:02 48:29 ⛏ Fish Boom into Galleys FC
bjharris17 Tatars
23 1,200 14:12 23:02 41:15 ⛏ Fish Boom FC
TT Khmer
15 797 18:30 21:37 34:15 ⛏ Fish Boom FC into Fire Galleys
12 641 19:52 27:55 46:10 ⚔ Fish Boom into Scouts
MM_UU Ethiopians
11 562 14:40 21:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,830 26,770 9,835 2,100 57,535 58,212
18,520 21,660 14,980 1,650 56,810 64,464
13,850 23,840 10,425 700 48,815 49,763
13,980 19,200 6,565 3,450 43,195 47,212
15,035 14,830 8,035 1,700 39,600 51,500
16,905 10,045 4,315 2,275 33,540 34,073
10,085 7,680 4,320 1,600 23,685 24,506
6,735 6,755 880 850 15,220 16,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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