AoeStats
← thomasboy

Arabia

503185639Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 119m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bohemians · Hong Kong SAR China
892
+15
🇱🇻 Franks · Latvia
869
+16
🇩🇪 Franks · Germany
878
-16
🇩🇪 Bohemians · Germany
871
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 4,043 11:35 17:10 34:16 ⛏ Fast Castle
28 3,403 12:00 19:42 36:31 ⚔ Skirms FC
25 2,986 10:21 21:52 35:15 ⛏ Fast Castle
14 1,636 11:45 26:32 39:30 ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
108,300 34,796 37,975 2,900 183,971 188,163
91,790 69,227 16,710 4,500 182,227 186,799
77,730 47,410 40,385 5,175 170,700 171,959
73,305 53,690 31,295 3,650 161,940 178,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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