AoeStats
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Four Lakes

503185242Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 31m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Dravidians · Canada
1217
+17
🇫🇷 Persians · France
1187
+18
🇨🇳 Shu · China
1229
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 1,463 10:25 19:33 ⚔ Fish Boom into Scouts into Skirms
43 1,337 9:53 19:46 ⚔ Fish Boom into Archers
33 1,019 9:38 18:55 ⚔ Archer Rush
23 702 11:16 23:54 ⚔ Fish Boom into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,415 7,550 2,715 210 19,890 21,358
7,440 6,136 1,670 1,000 16,246 17,181
6,535 6,033 3,460 100 16,128 17,025
4,700 4,282 2,165 0 11,147 13,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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