AoeStats
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Black Forest

503185230Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 63m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
834
+15
🇸🇪 Teutons · Sweden
826
+15
🇺🇸 Chinese · United States
784
+17
🇫🇷 Khmer · France
845
-17
🇫🇷 Mongols · France
807
-16
🇫🇷 Bohemians · France
793
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,721 10:48 20:27 34:24 ⛏ Fast Castle
21 1,351 15:21 22:40 39:28 ⛏ Fast Castle
21 1,337 12:43 24:25 35:04 ⛏ Fast Castle
20 1,266 12:26 19:39 31:50 ⛏ Fast Castle
19 1,182 13:09 16:54 29:53 ⛏ Fast Castle
18 1,134 13:31 21:50 38:08 ⚔ Towers FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
41,060 39,560 29,735 3,775 114,130 116,730
35,485 38,053 23,725 3,260 100,523 119,945
42,295 21,781 18,045 4,935 87,056 103,008
28,205 36,190 14,280 4,410 83,085 101,773
22,920 28,050 25,055 2,060 78,085 84,318
19,025 30,873 19,080 3,830 72,808 85,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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