AoeStats
← MP3999

Yucatan

503185058Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 67m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Magyars · Ukraine
1094
+14
🇺🇸 Mongols · United States
1017
+18
🇺🇸 Ethiopians · United States
1064
-16
🇺🇸 Saracens · United States
1059
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,472 11:46 16:38 39:27 ⛏ Fast Castle
32 2,154 10:24 18:49 41:42 ⚔ Archer Rush
23 1,556 10:35 17:25 42:21 ⛏ Fast Castle
22 1,476 10:05 17:54 37:15 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,700 23,440 24,650 4,905 93,695 97,326
33,960 31,908 20,790 4,850 91,508 94,140
30,820 33,471 17,255 3,685 85,231 101,262
19,080 28,798 22,145 5,110 75,133 101,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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