AoeStats
← DrRexCup

Glade

503184974Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 38m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bengalis · Spain
1191
+15
🇦🇷 Vikings · Argentina
1168
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,076 10:55 18:14 34:55 ⚔ Archer Rush
18 709 9:32 20:31 37:33 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,360 9,548 8,325 2,375 34,608 37,129
10,415 10,827 4,935 1,640 27,817 28,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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