AoeStats
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Arabia

503184922Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 75m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
884
+17
🇩🇪 Franks · Germany
858
+18
🇨🇿 Turks · Czechia
936
-19
🇫🇷 Vikings · France
880
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,594 10:53 23:01 43:41 ⚔ Scout Rush
17 1,304 9:59 24:33 35:16 ⚔ Archer Rush
17 1,311 12:39 25:25 52:00 ⚔ Scout Rush
12 934 10:09 22:18 38:26

Resources

Player Food Wood Gold Stone Spent Collected
29,420 18,270 15,195 4,200 67,085 80,228
22,975 14,035 9,920 3,255 50,185 53,196
22,615 11,083 9,275 1,935 44,908 61,648
8,750 15,925 16,210 2,240 43,125 50,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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