AoeStats
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QS Arena

503184901Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 45m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Chinese · Portugal
867
+12
🇵🇹 Franks · Portugal
801
+15
🇫🇷 Khmer · France
800
-14
🇫🇷 Vietnamese · France
746
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,310 8:12 16:20 32:39 ⛏ Fast Castle
15 681 7:58 16:55 ⚔ FC into Archers
14 648 9:26 14:53 37:51 ⛏ Fast Castle
11 527 8:17 16:23 45:04 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,580 17,025 8,985 3,550 47,140 52,712
14,555 15,440 12,425 3,470 45,890 47,499
8,760 13,510 6,090 2,425 30,785 32,934
10,835 8,870 7,250 1,500 28,455 36,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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