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503184509Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 62m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1222
+11
🇦🇷 Malay · Argentina
1138
+15
🇦🇷 Huns · Argentina
1043
+19
🇫🇷 Tupi · France
1138
-16
🇮🇹 Spanish · Italy
1123
-15
🇫🇷 Turks · France
1084
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,541 8:55 22:20 40:39 ⛏ Fast Castle
34 2,124 8:39 16:12 37:10 ⛏ Fast Castle
24 1,496 12:36 17:22 22:19 ◆ FC into Fast Imp
22 1,345 10:05 21:01 31:57 ⛏ Fast Castle
21 1,311 10:40 16:29 35:52 ⛏ Fast Castle
21 1,290 12:35 18:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,830 14,520 22,005 1,500 105,855 120,978
45,120 28,795 21,090 2,325 97,330 104,547
24,530 17,775 17,695 2,455 62,455 63,801
21,225 14,260 16,435 2,700 54,620 59,372
21,295 14,425 11,560 5,705 52,985 57,377
22,825 9,470 12,355 1,255 45,905 52,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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