AoeStats
← XocinX

Arabia

503184426Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 59m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1032
+15
🇩🇪 Franks · Germany
989
+17
🇺🇸 Persians · United States
1030
-17
🇲🇽 Malians · Mexico
987
-15
Player eAPM Actions Feudal Castle Imperial Opening
XocinX Cumans
20 1,167 11:27 22:32 51:13 ⛏ Fast Castle
19 1,143 10:24 20:51 42:33 ⚔ Scout Rush
Dumb_Armadillo Persians
17 1,008 11:27 16:25 48:03 ⛏ Fast Castle
Mike LR Malians
16 957 12:09 20:58 50:59

Resources

Player Food Wood Gold Stone Spent Collected
25,670 14,978 19,315 2,435 62,398 64,141
30,510 18,315 9,895 1,500 60,220 62,288
19,110 14,120 12,265 2,850 48,345 51,302
10,635 9,750 4,905 2,830 28,120 28,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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