AoeStats
← Samuel

Four Lakes

503184404Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 47m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
700
+16
🇳🇱 Vikings · Netherlands
694
+16
🇮🇳 Saracens · India
644
+19
🇪🇸 Persians · Spain
742
-19
🇪🇸 Byzantines · Spain
725
-18
🇪🇸 Khmer · Spain
638
-27
Player eAPM Actions Feudal Castle Imperial Opening
jowi125 Persians
22 1,019 10:32 14:43 36:57 ⛏ Fish Boom FC
Alonchobjj Byzantines
16 772 10:54 15:36 37:26 ⛏ Fast Castle
ZerioX Khmer
15 718 12:04 22:27 ⛏ Fish Boom FC
BLYAAAT Saracens
13 594 11:09 21:56 32:25 ⛏ Fast Castle
TEAM MBG Vikings
12 568 10:42 19:06 33:47 ⛏ Fast Castle
Samuel Spanish
9 416 12:37 21:07 33:28 ⚔ Archers into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
21,055 11,910 10,965 2,830 46,760 49,455
18,495 11,640 11,985 2,780 44,900 48,851
14,300 11,890 10,800 2,050 39,040 53,966
15,120 10,673 7,045 2,200 35,038 42,133
16,115 6,345 5,330 4,490 32,280 45,459
7,375 8,995 2,195 2,450 21,015 28,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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