AoeStats
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Black Forest

503184361Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 72m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
37 2,699 14:23 21:19 40:18 ⛏ Fast Castle
32 2,275 12:18 19:31 35:25 ⛏ Fast Castle
31 2,265 14:27 18:55 33:39 ⛏ Fast Castle
24 1,745 12:50 19:44 31:48 ⛏ Fish Boom FC
21 1,542 13:41 23:44 35:48 ⛏ Fast Castle
18 1,283 12:27 20:50 27:49 ⛏ Fish Boom FC
17 1,217 11:27 20:37 37:46 ⛏ Fast Castle
15 1,053 11:40 17:40 35:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,375 27,655 25,370 1,695 100,095 137,993
25,095 34,060 24,305 4,200 87,660 127,671
25,745 38,125 20,585 850 85,305 112,793
23,545 31,757 23,445 4,215 82,962 93,851
18,655 29,745 19,440 4,510 72,350 130,914
17,175 28,306 15,775 1,785 63,041 96,053
23,400 10,287 21,830 2,630 58,147 71,593
16,495 14,157 8,980 1,600 41,232 51,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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