AoeStats
← LaBoka69

Nomad

503184353Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 3m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Romans · Spain
783
+16
🇷🇺 Mongols · Russia
781
+16
🇧🇷 Spanish · Brazil
790
-16
🇧🇷 Georgians · Brazil
765
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 130
18 64
12 41
3 11

Resources

Player Food Wood Gold Stone Spent Collected
250 375 0 100 725 75
100 325 0 100 525 13
0 275 0 100 375 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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