AoeStats
← victorserranoalcazar

Arabia

503184314Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 53m 14s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
349
+18
🇺🇸 Franks · United States
393
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,406 11:17 24:13 ⚔ Scout Rush
12 649 10:39 20:17 45:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,820 10,160 6,985 1,500 34,465 45,622
13,765 4,235 8,820 1,500 28,320 33,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.