AoeStats
← ruess21

Nomad

503184287Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 42m 22s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1151
+15
🇬🇷 Malay · Greece
1122
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,107 14:05 21:01 40:46 ⚔ Fish Boom into Archers
22 947 12:38 24:21 ⚔ Fish Boom into Scouts into Fire Galleys into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,295 8,995 5,260 850 23,400 24,994
9,250 10,235 1,985 545 22,015 23,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.