AoeStats
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Team Islands

503184279Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 62m 26s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
1050
+13
🇺🇸 Vikings · United States
996
+16
🇨🇳 Lithuanians · China
958
+17
🇦🇷 Persians · Argentina
834
+23
🇵🇱 Saracens · Poland
1013
-18
🇺🇾 Portuguese · Uruguay
1000
-54
🇫🇷 Mongols · France
986
-17
🇩🇰 Inca · Denmark
959
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,271 12:51 19:26 38:22 ⛏ Fish Boom into Fire Galleys FC
34 2,103 10:45 17:59 35:10 ⛏ Fish Boom FC
19 1,167 9:31 18:06 23:57 ⛏ Fish Boom FC into Fast Imp
19 1,164 11:34 20:15 36:22 ⛏ Fish Boom FC
18 1,110 10:41 18:57 34:41 ⛏ Fish Boom into Galleys FC
18 1,126 11:09 19:32 34:09 ⛏ Fast Castle
14 858 11:13 19:17 34:01 ⛏ Fish Boom FC
6 391 15:50 27:01 39:44 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,795 20,570 18,830 3,355 71,550 78,617
17,270 30,535 19,815 2,800 70,420 78,762
31,570 14,010 20,570 4,200 70,350 90,760
34,865 13,275 17,665 2,800 68,605 80,034
29,655 18,260 14,090 3,450 65,455 79,346
22,875 26,695 10,805 5,065 65,440 71,447
21,680 15,633 6,675 3,000 46,988 54,170
6,970 7,720 4,667 1,400 20,757 27,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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