AoeStats
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Nomad

503184140Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 15m 19s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Tupi · Mexico
1174
+14
🇨🇭 Saracens · Switzerland
1074
+18
🇫🇮 Sicilians · Finland
1140
-17
🇬🇧 Cumans · United Kingdom
1110
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 582 ⛏ Fish Boom
36 559 13:44 ⛏ Fish Boom into Galleys
30 458 13:56 ⛏ Fish Boom
21 327 15:04 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,800 2,850 50 100 5,800 6,206
2,000 1,800 50 100 3,950 4,490
1,900 1,691 170 105 3,866 3,673
1,850 1,675 50 20 3,595 4,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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