AoeStats
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Nomad

503183997Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 34m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Aztecs · Chile
822
+16
🇨🇴 Malay · Colombia
765
+35
vs
🇨🇴 Gurjaras · Colombia
817
-17
🇲🇽 Tatars · Mexico
811
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 899 15:00 21:42 — ⛏ Fish Boom FC
18 620 16:03 21:58 — ⛏ Fish Boom FC
18 613 13:50 19:05 — ⚔ Fish Boom into Scouts FC
16 553 13:56 23:05 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,550 7,945 1,925 1,000 16,420 17,517
5,575 5,220 1,815 1,225 13,835 14,992
4,900 6,355 1,560 200 13,015 13,092
4,495 3,895 1,645 550 10,585 11,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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