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Nomad

503183997Analyzed
2v2 RM · 9h ago on Aug 30, 2026· 34m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Aztecs · Chile
822
+16
🇨🇴 Malay · Colombia
765
+35
🇨🇴 Gurjaras · Colombia
817
-17
🇲🇽 Tatars · Mexico
811
-17
Player eAPM Actions Feudal Castle Imperial Opening
juanette Tatars
26 899 15:00 21:42 ⛏ Fish Boom FC
jack_camman Gurjaras
18 620 16:03 21:58 ⛏ Fish Boom FC
Memobunke Aztecs
18 613 13:50 19:05 ⚔ Fish Boom into Scouts FC
Darwars Malay
16 553 13:56 23:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,550 7,945 1,925 1,000 16,420 17,517
5,575 5,220 1,865 1,225 13,885 15,042
4,900 6,355 1,560 200 13,015 13,092
4,495 3,895 1,695 550 10,635 11,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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