AoeStats
← BerkO76567

Hideout

503183892Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 49m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Saracens · Romania
959
+14
🇩🇪 Ethiopians · Germany
927
+15
🇹🇷 Khmer · Türkiye
934
-16
🇪🇸 Vikings · Spain
891
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,047 9:53 14:11 35:51 ⛏ Fast Castle
35 1,718 12:40 18:25 41:08 ⚔ FC into Archers
23 1,148 11:31 21:19 42:06 ⛏ Fast Castle
13 619 10:21 19:27 41:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,955 12,443 7,230 2,400 38,028 44,617
16,545 8,080 9,390 2,570 36,585 41,727
16,635 9,710 4,930 1,400 32,675 37,828
9,560 6,130 3,720 2,420 21,830 24,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.