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QS Arena

503183866Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 24m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1139
+14
🇪🇸 Franks · Spain
1061
+18
🇳🇱 Japanese · Netherlands
1117
-17
🇲🇽 Georgians · Mexico
1077
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 690 8:53 13:10 ⛏ Fast Castle
26 624 7:39 15:03 ⛏ Fast Castle
21 505 8:54 13:11 ⛏ Fast Castle
19 469 9:38 13:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,835 5,655 2,250 200 15,940 16,850
5,865 4,950 2,430 100 13,345 14,651
5,380 5,605 695 1,045 12,725 13,871
4,005 3,205 965 1,505 9,680 11,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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