AoeStats
← ElGoujonVeloco

Yucatan

503183809Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 55m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
818
+29
🇧🇷 Saracens · Brazil
812
+14
🇭🇺 Hindustanis · Hungary
777
+15
vs
🇺🇸 Italians · United States
818
-17
🇫🇷 Burgundians · France
769
-14
🇫🇷 Huns · France
697
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 2,564 10:41 15:40 36:31 ⛏ Fast Castle
34 1,855 11:16 22:04 50:59 ⚔ M@A into Archers
29 1,620 9:52 20:43 30:43 ⚔ Scout Rush
21 1,151 10:06 14:34 36:45 ⛏ Fast Castle
17 941 11:24 18:31 33:31 ⛏ Fast Castle
15 807 12:14 25:40 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,000 30,465 15,155 3,530 72,150 75,654
26,870 12,900 16,045 1,490 57,305 82,092
22,645 14,960 12,595 3,185 53,385 58,097
17,990 13,257 12,520 3,450 47,217 57,839
11,290 9,235 7,810 2,800 31,135 32,490
9,615 6,340 4,110 1,565 21,630 24,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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