AoeStats
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QS Arena

503183788Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 46m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Cumans · Uruguay
965
+10
🇩🇪 Bohemians · Germany
908
+12
🇲🇽 Portuguese · Mexico
840
-12
🇺🇸 Persians · United States
799
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,596 7:34 17:46 31:34 ⛏ Fast Castle
26 1,239 9:10 13:05 36:12 ⛏ Fast Castle
22 1,042 7:16 16:56 43:44 ⚔ FC into Archers
17 788 7:32 14:45 27:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,675 20,875 16,955 2,355 64,860 81,142
22,500 25,240 9,655 3,460 60,855 70,547
21,175 16,800 5,545 1,730 45,250 47,445
11,925 12,965 9,400 1,825 36,115 42,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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