AoeStats
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QS Arena

503183782Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 49m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1153
+14
🇮🇳 Burgundians · India
1148
+15
🇨🇳 Mongols · China
1127
+15
🇭🇰 Poles · Hong Kong SAR China
1090
+17
🇺🇸 Burgundians · United States
1173
-18
🇨🇦 Portuguese · Canada
1132
-16
🇫🇷 Slavs · France
1086
-14
🇺🇸 Celts · United States
1076
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,746 8:08 12:14 27:44 ⛏ Fast Castle
41 2,008 8:45 12:47 27:14 ⛏ Fast Castle
32 1,581 9:16 16:49 30:41 ⛏ Fast Castle
28 1,370 7:51 13:29 27:24 ⛏ Fast Castle
27 1,333 9:04 12:51 28:03 ⛏ Fast Castle
25 1,261 8:39 14:15 28:47 ⛏ Fast Castle
25 1,214 8:08 12:33 26:02 ⛏ Fast Castle
22 1,098 9:05 14:10 25:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,680 17,725 35,650 3,050 101,105 117,001
31,325 29,500 15,220 2,400 78,445 82,469
38,975 15,260 21,245 2,450 77,930 83,348
39,400 18,715 14,355 2,250 74,720 78,099
38,155 20,598 11,210 4,630 74,593 85,897
29,270 30,305 9,695 1,510 70,780 81,366
27,270 18,150 14,315 4,160 63,895 68,970
18,420 26,880 14,775 2,360 62,435 82,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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