AoeStats
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Arabia

503183529Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 43m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
903
+15
🇩🇪 Bulgarians · Germany
903
+15
🇬🇧 Bohemians · United Kingdom
887
-15
🇨🇴 Muisca · Colombia
874
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,829 10:57 22:57 ⚔ Drush
23 992 12:05 18:02 36:31 ⛏ Fast Castle
20 888 10:33 ⚔ Archer Rush
19 826 14:38 22:13 41:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,860 6,808 6,830 2,160 33,658 35,382
13,260 5,630 7,215 1,400 27,505 32,641
11,145 5,962 2,105 850 20,062 22,344
3,890 5,225 685 230 10,030 11,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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