AoeStats
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Arabia

503183512Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 5m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1000
+28
🇩🇪 Sicilians · Germany
718
+39
🇩🇪 Slavs · Germany
702
+20
🇲🇽 Aztecs · Mexico
817
-17
🇫🇷 Khmer · France
817
-17
🇪🇸 Spanish · Spain
773
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 293
42 228
38 209
21 113
14 74
5 28

Resources

Player Food Wood Gold Stone Spent Collected
850 284 0 0 1,134 819
450 250 0 0 700 719
350 300 0 0 650 570
500 25 0 0 525 463
400 100 0 0 500 570
0 0 0 0 0 441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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